New Meritta

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Campaign 2[edit]

For eons, kingdoms have risen and fallen on this continent of Onmeneth. Leaders, tyrants, and idealists have created structures that have been built up like shining beacons and crumbled back down to dust. Societies have been immortalized and forgotten. New Meritta has seen power struggles, political battles, and, most frequently, war. Now, in the 311th year of the fourth age of New Meritta, the Empire faces many threats both external and from within. Triton raiding parties have been harrying the coasts of New Meritta for years, stealing goods and supplies and killing soldiers. Assaulting them has proven difficult and both attempts to negotiate thus far have broken down. Internally, all kingdoms have sworn their fealty to the emperor, but as darkness rises in the kingdoms and more monsters threaten the stability of the life the empire has sought to solidify, those with the ambition and will begin to draw their knives. On the other hand, the resurgence of danger has brought about a return of a once noble profession that for the last 300 years has languished. When the world calls for bravery and skill in the face of certain death, well, that’s what adventurers are for.

For over 300 years, New Meritta has stood proud under the strength of the leadership of the Empire. It has faced trials and tribulations, true. Civil wars, assassinations, coups. But these moments have led to a stronger empire. The Emperor, at home in the Brass Palace in Mughamar, is the stalwart seat that holds the empire together. They offer leadership and advice, and choose the viscounts that rule the various regions of the empire. In turn, viscounts appoint barons over segments of their region to take care of the people and the land that belong to the emperor. Much of the details of these arrangements are far from the view of the emperor, who has more pressing things to worry about. This has given viscounts and barons more latitude than they have had in a long time, indeed the division between regions is more palpable today than it has been since before the ancient kingdoms bound together to a single purpose. While all fly under the banner of New Meritta, things can be very different from region to region, and weary travelers should always be aware of the dangers that lurk outside well-known lands.

The Emperor, Eloria Shi’Aikar, is one of the shadow elves. She has been serving as Emperor for nearly 30 years. Under her reign, the attacks from the Tritons have become a tangible threat to the empire. When the attacks first began she attempted to take a retinue to meet with the King of the Tritons with an offer of peace and to join the Empire. They spoke briefly and the King told her in no uncertain terms that there would be no surrender. On her second attempt, some ten years later, there had been significant damage done to both sides, but Eloria’s wounds ran deeper. She came with a treaty of peace and an intention to sue if it did not work. She never even spoke to the king as assassins tried to kill her and her party. Thankfully, the Emperor’s guard, led by Fennik Silverblade, managed to defend the Emperor and thwart the enemy plan. Since then, Emperor Shi’Aikar has taken a much more hands on approach to the fighting. She has managed to staunch the bleeding and seemingly turn the war effort around thanks to her direct intervention. In her absence, however, the regions have experienced an unprecedented level of autonomy, and rumblings are already starting to form on the lips of those who would not want to give it up when the war finally ends.

Regions of New Meritta[edit]

Other Locations[edit]

Factions of New Meritta[edit]

Campaign 1[edit]

For eons, kingdoms have risen and fallen on this continent of Onmeneth. Leaders, tyrants, and idealists have created structures that have risen high above and crumbled back down to dust. Societies have been immortalized and forgotten. New Meritta has seen power struggles, political battles, and, most frequently, war. The Blade War, the last war between the kingdoms ended just over 70 years ago and from the ashes the Kingdoms of New Meritta were born; a new rule under the Council of Kings with the hope that the people of the kingdoms can finally stop the spilling of blood once and for all.

These things seldom work out as they are meant to, and they never account for the darkness that creeps in. That’s what adventurers are for.

Kingdoms of New Meritta[edit]

Factions of New Meritta[edit]