Artificer's Guild

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During the dark days, when magic had left New Meritta, so much had to change. Magic had been a huge part of people’s lives and for it to be gone suddenly changed so much of New Merittan culture. Over time, the greatest artificers in the empire discovered that they could take old items of power and still re-empower them or change their magic, despite the lack of magic in the world. They could not enchant items from scratch, but they could manipulate those that had once been enchanted. Artificers capable of such things became very powerful, and these items of power became hot commodities. Indeed wars were fought over them, including the twenty-year pendant war.

As the demand on these artificers grew the old craftsman guild became highly focused on the artificers, ensuring they were taken care of. Before long, the guild became exclusive to taking care of the artificers and was able to pick up considerable influence in the empire. When the dark days ended and magic began to trickle back into the world, it looked like there was going to be some waning of the power the guild was able to wield, but when the first new artifacts of power were created the guild swooped in to ensure that they had full control over the creation and sale of such objects. They have done everything in their power to maintain that control.