Mughammara

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Mughammara is a small town in Carapath and home to the Adventure Incorporated compound. The town is split into two parts, the compound, which rests on the top of a hill, and the town square, filled with shops and stalls that cater to adventurers. The town has been recovering from a brutal attack by the Lich and his minions to get the phylactery back from Maerifa.

The Compound[edit]

The compound is comprised of three buildings and a central green surrounded by large walls.

The central tower houses a number of offices for scribes and dignitaries of all the major kingdoms, organizations, and religions, as well as a dungeon in the basement. The western building is a dormitory and mess hall for adventurers. The eastern building holds all of the Master's offices and the ritual hall.

The Town[edit]

The town officers a number of services to adventurers. Taverns, apothecaries, and blacksmiths to provide for the needs of adventurers.