Ancient Path

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The myths that talk about the creation of the orcs speak of them being touched by the fae with the power of legacy. For the orcs this manifested as the greatest of their champions, upon their death, ascending to a state of godhood among their people. Common objects, infused with the spirits of these beings, would allow users to speak directly with their ancestors and draw power from them if granted by the ancient spirits. To walk the path is to speak with these ancestors and to heed their words, beseech their wisdom or power, and to take up quests in their name.

For many generations, only orcs could speak with the orc gods. As human culture and orc culture mixed, half-orcs, and eventually humans could speak with the spirits of the ancient path. Over time, the path has become more open to all beings who seek to walk it, though it presents itself more easily to those of like kin or those who are strong in spirit.

Ancient Guides[edit]

Many of the ancient guides are held openly at the Grand Temple of the Ancient Path in Grey Woods. Followers of the Path make their way to the grand temple to commune with the ancient spirits. The prominent gods available for all to speak to are Bone Breaker, Spirit Walker, and Truth Teller. When consulted, the spirits are like a snapshot of what they were when they died. They do not remember interactions or the state of the world outside the moment they were killed. Still, they have great, insightful wisdom to pass down to those who would seek and prove themselves worthy.

There are a great number of the stones still hidden about the world and many of the Followers of the Ancient Path seek them out. When they find them, they keep the object on their person that they may consult the creature stored away whenever they desire.

Domains[edit]

  • Knowledge
  • Trickery
  • War